![]() ![]() Land on aircraft carriers, escort bombers, dodge surface-to-air missiles, race through courses, and so much more. The challenges will keep you entertained for hours. Roll, Pitch, Yaw, VTOL, Trim.CHALLENGES Climb into the cockpit of one of your custom aircraft and see how it does in the challenges. v>100, which can be used in inputs.Ĭontrol surfaces only support a different set of inputs, ie. There is also an input based on speed and a inequality, eg. Here is an example of a Hinge-Rotator having its input set to Landing Gear, Note it has also been given Scaled values (See tags above): Makes the input controlled by whenever you launch countermeasures (V by default) Makes the input toggled by pressing the Action Group 8 button (Action Group 8 is usually already pressed) Makes the input toggled by pressing the Action Group 7 button Makes the input toggled by pressing the Action Group 6 button Makes the input toggled by pressing the Action Group 5 button Makes the input toggled by pressing the Action Group 4 button Makes the input toggled by pressing the Action Group 3 button Makes the input toggled by pressing the Action Group 2 button Makes the input toggled by pressing the Action Group 1 button A input which is only on when being held down Makes the input controlled by using the fire guns Control. Makes the input controlled by using the fire weapons(Bombs, missiles) Control. This is useful for landing gear lights as it's function is inverted Useful for making custom landing GearĪllows the Input to be toggled OFF or ON by Landing Gear. Useful for Swing wings or some special movement feature in a plane or vehicleĪllows the Input to be toggled on or off by Landing Gear. Allows for a held input from -100% to 100%. Makes the input controlled by the VTOL bar. Makes the input controlled by the trim bar. ![]() Useful for making wings and Rudders out of fuselages and DIY steering. ![]() Makes the input controlled by the Yaw (Q/E) control surface. Useful for making wings and control surfaces out of fuselages. Makes the input controlled by the Pitch (W/S) control surface. Useful for making wings and control surfaces out of fuselages and DIY steering. Makes the input controlled by the Roll (A/D) control surface. Makes the input controlled by engine throttle. Remember: Activation groups are completely different to inputs Such as setting a rotator to be controlled using landing gear. Parts that have inputs such as rotators, lights, and engines, ect, Can be XMLed to be controlled by a specific input. NOTE: add the Masscale, Scale or disable collisions input right after the materials in the XML text. Hidden by default.įor tags that are hidden by default, you have to type them in like this: If true, part will pass through other parts. Some parts, like Fuselage Blocks only have one, but most engines have three.Ĭhange the size of parts for more detail or lower part count. Don't change it, it is automatically reset upon loading the aircraft. xml file.Īmount of air resistance each part gives, for calculating drag points. Like position, use a mod to edit this instead of the. Rotation around each individual axis in degrees. Try using a mod like FineTuner to move it to exact locations instead of editing the. Internal part name, useful for obtaining Removed Parts Don't change it! It is useful for making new or removing attach points. "FFFFFFFF" is White.ĭefines the part number. Others such as "exhaustStartColorOverridePrimary" work on a colour code. X is to lateral scale as Y is to vertical, Z being the length. ![]() Values like "exhaustScale" (default 1,1,1) work on a X,Y,Z format. Decimals like 2.5 can also be used to get a more accurate power scale. Such as changing the default value (1) to 2, doubles the engine power, as 3 triples it. This particular one scales only the engine power of an engine on a multiplication scale. With using a text editor on an ".xml" file, physics and logic for parts can be changed, such as editing the "powerMultiplier" tag on an engine. It is useful for those are starting to Mod and Edit their own creations or other users creations. XML Modding has its own Modding Guide on Reddit. XML Modding includes editing a certain block or propeller, etc. You can help SimplePlanes Wiki by expanding it. ![]()
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